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Meta Launches Meta Quest+ VR Subscription Service Amid Growing Competition




Meta, the parent company of Facebook and Instagram, is looking to carve out a profitable niche in the Virtual Reality (VR) world with the launch of its VR subscription service, Meta Quest+. The introduction of this service is seen as an important stride towards creating a robust ecosystem for the metaverse, an ambitious goal shared by many tech giants today, including Apple.

Meta Quest+ Subscription Service

Launched for Quest 2 and Pro, with upcoming support for Quest 3, the new VR service costs $7.99 per month or $59.99 annually. Users who subscribe to Meta Quest+ gain access to the top two titles each month, which they get to keep as long as they remain subscribed. The debut titles available for Quest+ subscribers are the action-rhythm game FPS Pistol Whip, and the arcade adventure game Pixel Ripped 1995. In the coming months, subscribers will get to experience Walkabout Mini Golf and Mothergunship: Forge. Moreover, an introductory discount is currently available — users who sign up by July 31 only pay $1 for their first month. Mark Zuckerberg confirmed the service on Monday: “Subscription services have been a great way to get more bang for your buck as far back as the Blockbuster days. Meta Quest+ combines affordability with the convenience of a curated experience. We’re excited to give gamers on Meta Quest a new way to explore all their headsets have to offer.” Future games slated for the VR headset include Stranger Things VR, Assassin’s Creed, and Ghostbusters: Rise of the Ghost Lord.

Meta’s Path to the Metaverse

Meta’s strategic move to position itself in the emerging VR space stems from the vision outlined by CEO Mark Zuckerberg in 2021. He unveiled plans to build a “metaverse,” a virtual environment where people can play games, work, and communicate. According to Zuckerberg, artificial intelligence (AI) is “the key to unlocking the metaverse”. Despite Reality Labs, the division producing VR headsets, reporting a net loss of $4bn for the first three months of the year, the company managed to surpass market expectations with an overall profit of $5.7bn.

Rising Competition in the VR Space

This new service puts Meta on par with other gaming subscriptions, such as Microsoft’s Xbox Game Pass and PlayStation’s offerings, which also provide access to a wide library of games and special perks for members. However, notably, PlayStation doesn’t offer VR games through its PlayStation Plus subscription, giving Meta an edge in this aspect. Notably, Meta isn’t alone in the VR industry. Apple recently unveiled its Vision Pro mixed-reality headset at its WWDC developer conference, priced at a staggering $3,499. This product is Apple’s first major hardware launch in nearly a decade, signaling growing competition in the VR and mixed reality market. For more information on Apple’s recent launch, check out the article here.

Looking Ahead

As Meta moves forward in this new direction, the tech world will keenly watch how the competition between VR players shapes up. Meta’s lower-priced VR headsets and subscription model might position it favorably against pricier competitors, but only time will tell which strategy will triumph in this burgeoning market.

Competitive Pricing and Service Offerings

In a market where price points vary significantly, Meta’s competitive pricing may give them an advantage. While Apple’s Vision Pro is priced at an extravagant $3,499, Meta’s VR headsets are much more accessible, ranging between $299.99 and $999.99. The introduction of Meta Quest+ adds to the attractive pricing strategy. At $7.99 per month or $59.99 per year, it’s on par with Microsoft’s Xbox Game Pass and PlayStation’s offerings. By granting subscribers access to two new games each month, Meta Quest+ ensures its user base remains engaged and continuously expands their VR gaming experience.

A New Era of Immersive Entertainment

This rise in competition signals the start of a new era of immersive entertainment. As more players, like Meta and Apple, foray into the VR and mixed reality industry, we can anticipate a surge in the development of innovative VR applications. These could range from gaming and entertainment to education, remote work, and beyond, marking a major shift in how we interact with digital technology.

The Challenges Ahead

Despite the promising future, the industry faces substantial challenges. High-end VR and mixed reality devices are yet to become mainstream due to their high prices and the substantial computing power they require. Additionally, developing compelling content that can keep users engaged over the long term is another critical challenge. While Meta’s introduction of Quest+ is a step towards maintaining user engagement, it will need to continuously update and expand its game library to retain its user base. The company will also need to manage the costs of developing and maintaining these games without significantly raising subscription prices.


As Meta and other tech giants strive to carve out their place in the VR and mixed reality market, they face the monumental task of not just creating impressive hardware but also developing engaging content that draws in and retains users. While Meta’s pricing strategy for both the VR headsets and the Meta Quest+ subscription service appears to be a good start, the future of this burgeoning market will likely be shaped by the continuous innovation in VR technology and the evolution of user preferences for immersive experiences. In the end, the winner of the VR race may not necessarily be the one with the most advanced technology or the most comprehensive game library, but the one who understands and caters to the needs and wants of the user most effectively. The road to VR dominance is still long and winding, but the journey promises to be an exciting one, filled with groundbreaking innovation and immersive experiences like we’ve never seen before.